Networked Unity - Posted: September 02nd 2011 at 01:08 pm

I’m working on a game in Unity! My, isn’t it a pleasure to use? It’s all about actually getting stuff done, rather than pfaffing with the foundations. I’m making a client/server networked multiplayer game, and have a bunch of stuff in already.

People talking!

So there’s up to 4 players in a wee arena. Each can chat and move, through communication (and subsequent broadcast) with (from) the server and it all seems to be working perfectly. Now for the game!

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